How to use
Follow these steps to get a result
White (you) moves from the top right around the board to the bottom right; black moves the other way.
Roll the dice, then tap a checker and a highlighted point. Each die is a separate move; doubles give four moves.
Land on a single opposing checker to hit it and send it to the bar. A checker on the bar must re-enter before you move anything else.
You cannot land on a point held by two or more opposing checkers. Once all your checkers are home you can bear them off. First to bear off all 15 wins.
Features
What this tool includes
Full backgammon rules: bar, hitting, bearing off
Easy, medium and hard computer levels
Online: invite a friend by link or get a random opponent, with ratings
Pip counts and undo within a turn
FAQ
Common questions about this tool
Time zone rules come from the IANA time zone database; daylight saving changes are applied automatically. Methodology · Data sources